Warhammer Quest: The Adventure Card Game

It’s a ten year old game that only had two official player expansions. It’s kind of a hairball to learn but we’re getting the hang of it.
The biggest things to remember are that:
- If you’re asking “does the monster deal damage in this situation?” the answer is yes.
- Don’t forget to preform all the actions on every card, top to bottom, left to right.
- Roll a black die for each enemy that you’re engaged with.
- Shields only block one wound, not one whole attack.
- Don’t forget to perform any location effects.
- Don’t forget to perform any peril effects. Including if you’re on the last step on the peril track, it hits again.
- There are no freebies. You don’t get to automatically reset your actions or avoid wounds by getting cute with rule interpretations.
- Use a Game Guide and stick to the steps!