Blackstone Fortress Expansions
Blackstone Fortress came out in November of 2018 and is the best documented modern WHQ game. Fans were ready and waiting for this game, rightfully so, it’s awesome. A big thanks goes out to the guys over at reddit that put 99% of this together. Big Box Expansions Small Box Expansions Card Expansions Miscellany White Dwarf Magazine Blackstone Fortress Fiction
Shadows Over Hammerhal Expansions
Shadows Over Hammerhal came out in 2017 and is the least well documented of any of the WHQ games. This is probably the most under-the-radar game in the WHQ family. Board Game Geek has only a few hundred game-plays logged. The 1 vs Many version of RPG is somewhat less popular among the WHQ crowd that gravitates towards GM-less games. Internet chatter about these games really seemed to have dropped off in 2017, I was surprised to learn about the additional adversaries available in White Dwarf, that weren’t included in the card sets, and don’t seem to really exist online either. I’ll try to track them down if I can. The expansions are largely compatible with Silver Tower, though the scenarios are Hammerhal specific. There are no Hammerhal specific expansion boxes, books, or minis. Only White Dwarf content. I’ve included all the White Dwarf magazines because the heroes and monsters…
Silver Tower Expansions
Silver Tower came out in 2016 and offers several interesting expansions. The rebirth of Warhammer Quest in the Age of Sigmar universe. We’ve played some Silver Tower and have really enjoyed it. There’s a large variety of heroes and monsters to add into the game and shares basic mechanics with all of its successors. I’ve included all the White Dwarf magazines that were released for Silver Tower and Shadows Over Hammerhal since the heroes and monsters overlap. White Dwarf Magazine Boxed Hero Expansions Card Expansions Miscellany
Warhammer Quest: The Adventure Card Game Expansions
The Warhammer Quest Adventure Card Game came out in 2015. Ending a 20 year drought in WHQ games, and a 15 year stretch with no WHQ content at all. A fun, but perplexing game with not one, but two scattershot rulebooks. It was a hairball for us to learn. We finished the in-box campaign, and only slightly bent the rules – allocating mandatory wounds (nemesis effects, etc) to characters strategically rather than evenly. We didn’t shirk any wounds, we just gave them to heroes that could survive it. There are only two small “official” expansions. Which is a shame because this is the most easily expanded WHQ game of the lot. All you need is a handful of cards and you’re rolling. Rolling in an unending spiral of undefendable and ever accelerating accumulation of wounds. But in a mostly fun way. There are plenty of fan expansions though, just search…
Series: Modern Warhammer Quest Expansions
I’m starting a series of posts about all the expansion content for modern Warhammer Quest games. They will appear weekly, in chronological order, starting with the 2015 launch of Warhammer Quest: The Adventure Card Game. Some games are well documented online, others… not so much… I’m looking at you Silver Tower and Shadows Over Hammerhal. But in fairness, those two games came out with an overlapping timeline and when White Dwarf magazine abandoned issue numbers and was only identified by month/year. And, for added confusion, for a time there were weekly editions! A retrospective will conclude the series. Onward!