What I really mean is, will there be a new Old World Warhammer Quest?
I hope so. But I suppose it depends on how well the Old Word does in general.
Table Top Roleplaying Games (TTRPG) are really the sweet spot for me. A pure roleplaying game is too much. A GM is needed, few if any miniatures are used, and the playing surface is normally in the player’s minds rather than the table.
I really like the minis. I like seeing the valiant hero engaged on a board or 3D terrain. My self-diagnosis is that growing up with HeroQuest locked my brain into the positiveness of board squares. I really like squares/hexs. There’s no tape measure necessary. Line of sight angles are obvious (normally).
I’m sure full-on roleplaying games appeal to a lot of people, it’s just not what I prefer. Warhammer Fantasy Roleplay was first published way back in 1986 and is still supported today! Soulbound is the Age of Sigmar equivalent.
The last TTRPG set in the Old World was Warhammer Quest, back in 1995. The first one set in the Age of Sigmar was Silver Tower. We’ve had a few variants of the Silver Tower system, and I’d say it’s pretty fun (after initial skepticism.
What I’d really like to see is a refreshed 1995 Warhammer Quest. One of the best parts of WHQ ’95 is that the game can be as complex or simple as you like. The three official modes are 1. Board Game: One-shot games with players somewhat competing with each other. 2. TTRPG: Link adventures together and use the same heroes (as long as they can survive). 3. Full RPG mode with GM and prepared adventures.
Players can even then control their experience beyond those levels.