
As opposed to Cursed City, Blackstone Fortress doesn’t say what to do with your inspiration points between adventures.
That omission is intentional. It is meaningful silence.
I wish rules in Blackstone Fortress and Cursed City were more positive. Positive in that you can feel them click, that the rules say to do something, not that they don’t say to do or not do something. It’s easier to read the rules and see what they say, rather than look for what they don’t say.
I feel like it’s rules writers being clever and conserving their words, but their unexpected novelty is easily overlooked and can dramatically affect gameplay. In Cursed City, you’re rolling a D12 to get Inspiration Points. In Blackstone Fortress, it’s a D20. We get Inspiration Points soooo rarely! How often are you going to roll a three or less on a D20? Not that much.
Another example is in Cursed City; the only mention of Oaken Arrows is that they are included in adventure setup if Qulathis is on the journey. So do you get 3 Oaken Arrows, and that’s it? No, you get 3 BECAUSE it’s in the game setup section of the rules. That’s how you know. Not because the rules say it, but because of where the rules say it.
So stop discarding those Inspiration Tokens. They’re yours to keep!