What’s on the Table?!
Warhammer Quest: Warhammer Quest! Introduced some new players to classic WHQ. It was a lot of fun.
What’s on the Table?!
Warhammer Quest: Blackstone Fortress We successfully navigated the approach to the final vault! We’ll see if we can handle the nastyiness inside!
Warhammer Quest: The Adventure Card Game Expansions
The Warhammer Quest Adventure Card Game came out in 2015. Ending a 20 year drought in WHQ games, and a 15 year stretch with no WHQ content at all. A fun, but perplexing game with not one, but two scattershot rulebooks. It was a hairball for us to learn. We finished the in-box campaign, and only slightly bent the rules – allocating mandatory wounds (nemesis effects, etc) to characters strategically rather than evenly. We didn’t shirk any wounds, we just gave them to heroes that could survive it. There are only two small “official” expansions. Which is a shame because this is the most easily expanded WHQ game of the lot. All you need is a handful of cards and you’re rolling. Rolling in an unending spiral of undefendable and ever accelerating accumulation of wounds. But in a mostly fun way. There are plenty of fan expansions though, just search…
Series: Modern Warhammer Quest Expansions
I’m starting a series of posts about all the expansion content for modern Warhammer Quest games. They will appear weekly, in chronological order, starting with the 2015 launch of Warhammer Quest: The Adventure Card Game. Some games are well documented online, others… not so much… I’m looking at you Silver Tower and Shadows Over Hammerhal. But in fairness, those two games came out with an overlapping timeline and when White Dwarf magazine abandoned issue numbers and was only identified by month/year. And, for added confusion, for a time there were weekly editions! A retrospective will conclude the series. Onward!
26 Ways to Die in a Dungeon
This is an early concept for a “Little Book of Dungeon Deaths”.
I put a couple of models together
Not a ton of hobbying going on this summer, but I put a couple of models together:
Common Warhammer Quest (1995) Rules Questions
There are some things that come up frequently when people start playing Warhammer Quest, here are a few. I really recommend checking out an FAQ from way back in 1995, available on the Internet Archive. One of the real quirks of the game is how rooms and monsters are revealed First, at the very end of a hero phase, with a hero adjacent to a closed doorway, the hero can choose to “explore” the doorway, revealing the the next Dungeon card. That could be anything, room, passageway, etc. Nothing else happens. It’s akin to looking through the keyhole into the next room. You can’t see much, but you can see some. Now, at the start of the next hero phase, a character can move into that room, but it will be completely empty! Weird, right? Especially if you’re coming from Heroquest. In Heroquest, you open a door and find it…
An Ode to the Airbrush
You don’t even have to be good. Apply a zenithal prime and a translucent base color, now you’re in business! When you pick up that mini to paint, now you’re not starting at zero. You’ve already knocked out a good chunk. You’ve enabled yourself. A barrier is gone, it’s easier to start painting. Things you’ll need The Badger 105 Patriot that I use puts out a lot of paint, maybe too much really. But I wanted something that I can use on terrain as well as minis. Here’s a few examples of minis that have been run through the spray booth. I really find it mentally heartening to pick up a mini to paint that’s already 20% done.
What’s on the Table?!
Warhammer Quest: The Adventure Card Game It’s a ten year old game that only had two official player expansions. It’s kind of a hairball to learn but we’re getting the hang of it. The biggest things to remember are that:
What’s on the Table?!
Advanced Heroquest – The Maze As brutal as ever. Barbarian died twice, wizard died once before we ran away!








