Category Archives: Miniatures

When to put the brush down and walk away, you gotta know when to quit! So you’ve assembled, you’ve scraped, you’ve filed, you’ve glued, you’ve sanded, you’ve primed. Don’t stop here, you’re not done yet. You’ve base coated and things look UGLY. This looked better when it was bare plastic! Add a wash or shades and it’s looking better. Now you’re on to adding some highlights, maybe some fancy stuff, a gem or two. Now we’re talking.  This mini will fit into a merry warband now. But should you keep going? No! Stop here! You have too many minis to paint and if you spend more hours on this mini (and all of your backlog) you’ll never get anything done!  Put it down and back away! Now back yourself back to the table because you have more minis to paint! Get cracking!!!

These characters are a fun refresh for Cursed City. They come from three different sets: Freeguild Marshal and Relic Envoy, Alchemite Warforger, and Freeguild Command Corps. In addition to the 3 things below, I find the subtitles on the cards interesting. The original heroes in the box also include vocations (Soldier, Priest, Death Scholar, etc.), and we get a few new ones on these cards. There is no current game mechanic (that I know of) that relies on you being a Whisperblade vs a War Surgeon. Is that trait intended to be a portion of some larger/additional aspect of gameplay? I feel like GW could release a book (similar to WHQ 1995 Role Play) that could VASTLY expand roleplay, no additional components necessary, it’s a great box. Now, there’s nothing to stop us from doing that ourselves, but (zombie voice:) we must obey the marketing! And GW generally does a…

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Got these guys for Christmas last year. Always good to finish a fun project.

From reddit, painted by bunface123.

Toy soldiers are a very British thing. Britains began in late 1800s, and European tin soldiers date back to the early 1700s!  These toys are famous the world over, though sadly out of production now. So it stands to reason that a British company currently leads the world in model soldier production. Games Workshop, consciously or not, is the modern standard bearer of a legacy that goes back hundreds of years. So why are they fun? What is nostalgia anyway, and why to people feel it and/or seek it out? It seems like nostalgia for model wargaming and GW products are talked about so frequently that you’d think GW produced nostalgia themselves. And in some ways, they do. I imagine any entertainment company deals with nostalgia in some form or another. Disney has to maintain and update their parks to bring in and entertain guests. But they can’t change it…

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As opposed to Cursed City, Blackstone Fortress doesn’t say what to do with your inspiration points between adventures. That omission is intentional. It is meaningful silence. I wish rules in Blackstone Fortress and Cursed City were more positive. Positive in that you can feel them click, that the rules say to do something, not that they don’t say to do or not do something.  It’s easier to read the rules and see what they say, rather than look for what they don’t say. I feel like it’s rules writers being clever and conserving their words, but their unexpected novelty is easily overlooked and can dramatically affect gameplay. In Cursed City, you’re rolling a D12 to get Inspiration Points.  In Blackstone Fortress, it’s a D20. We get Inspiration Points soooo rarely!  How often are you going to roll a three or less on a D20? Not that much. Another example is…

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I’d like to revisit a topic I talked about a couple weeks ago. Modern Games Workshop models. This is a controversial topic because people are passionate about both old and new. It’s really great that people have found things they genuinely enjoy, and I do not meant to diminish anyone’s interest in anything. This is a longer article than I usual write, so if you want to skip right to the uncanny valley section, it starts in section 3. I’ve been trying to psychoanalyze myself as to what drives my personal preference in miniatures. Opinions and biases are 100% subjective. I am in no way saying something is right or wrong. I’m going to be talking about my own personal preference. I’m sure this won’t ingratiate me with anyone. To break it down, I’d say there are 3 factors driving my preference toward older miniatures. All of those are real…

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Is it the beautiful hex tiles? Is it the exotic space bazaar narrative? Is it the brilliant miniatures? Is it the intriguing characters? Is it the imaginative gameplay? Is it the vast unknown of the Blackstone itself? Or is it all of the above? I say it’s all of the above. The game has it all. Total package. But with all that going for it, it’s still not for everyone. It’s too boardgamey for hard core gamers It’s too RPGey for casual game players It’s not Warhammerey enough for Warhammer players. But it’s just enough for me, my friends and family. You roll fun dice. Explore exotic locations. Slay interesting monsters. What’s not to like? If I have one criticism, it’s the layer of abstraction laid over trading on Precipice. I think it’s there to avoid “gaming” the trading system. But I find it cumbersome, we leave it out. If…

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Why do the new GW models look the way they do? Is Computer Aided Design (CAD) affecting the aesthetic? I don’t even have the words to describe how they look. They’re less-characterfull? They’re more generic? They’re overly uniform? They’re abnormally standardized? They’re too boardroom flowcharted? They’re too scale-accurate? They look like they the sculpting was outsourced and they’re designed to spec. Maybe they’re designed in-house, but the really look like they’re designed by a completely new staff. In some ways they’re great. In other ways, they do not look like a GW model. They don’t have a GW feel to them. Do I like them? Yes, I suppose. Do I own many of these? Not too many. Also, the Warhulk pictured to the right costs $55.00 USD. The days of finding an interesting GW blister pack for pocket money are long gone. I find that some of the magic, whimsey,…

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I got my hands on the latest iteration of Grombrindal, the White Dwarf. White Dwarf 500 has rules for Cursed City, Age of Sigmar, Underworlds, and Warcry. I’m most interested in Cursed City and hope to try him out in the next week. Always Board Never Boring goes over his rules. He’s a Loremaster in Cursed City, which is interesting because his stats are very stalwart-ey and he has no spells. Oh but that axe! He’s going to do some damage. Admittedly, this is a splurge purchase and at nearly $40 US, it’s pretty steep for one single-little-itty-bitty piece of plastic. But, I’m a bit of a white dwarf collector, so I can stomach this one. Having game rules definitely helps too. I’ve been somewhat critical of the tiny pieces in some GW sets. Not so here! Look at these beautiful chunky pieces! This thing went together great, no fiddley…

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