Tag Archives: Warhammer Quest

There are some things that come up frequently when people start playing Warhammer Quest, here are a few. I really recommend checking out an FAQ from way back in 1995, available on the Internet Archive. One of the real quirks of the game is how rooms and monsters are revealed First, at the very end of a hero phase, with a hero adjacent to a closed doorway, the hero can choose to “explore” the doorway, revealing the the next Dungeon card. That could be anything, room, passageway, etc. Nothing else happens. It’s akin to looking through the keyhole into the next room. You can’t see much, but you can see some. Now, at the start of the next hero phase, a character can move into that room, but it will be completely empty! Weird, right? Especially if you’re coming from Heroquest. In Heroquest, you open a door and find it…

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Warhammer Quest: The Adventure Card Game It’s a ten year old game that only had two official player expansions. It’s kind of a hairball to learn but we’re getting the hang of it. The biggest things to remember are that:

Depending on your perspective, we’re either spoiled, or deprived. I know I’ve written about this before, but here we are again. This is more of a comparison to the release of other GW dungeon crawls. We’ve been spoiled for past ten years. GW released five major dungeon crawls in that time. Though… we had all those games in the first seven years, and none since. The Timeline Note: I’m starting with Heroquest and I’m not counting Space Hulk since there isn’t a roleplay aspect to it. Nor am I counting video games or Warhammer Fantasy Roleplay, since I don’t play either. So there! I’m also not counting Warhammer Quest: Lost Relics because it’s not a big box release. I’m counting the card game since it effectively relaunched the WHQ franchise. We’re approaching the time gap between Advanced Heroquest and Warhammer Quest. We’ve already blown past Blackstone Fortress to Cursed City.…

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Warhammer Quest 1995: still the champ I started writing this post back in 2024 when I found this article on BoLS: https://www.belloflostsouls.net/2024/01/the-original-1995-warhammer-quest-still-holds-up-great-today.html But then, GW remembered the 30th anniversary and landed WHQ on Warhammer TV. They made a pretty solid post on Warhammer Community: https://www.warhammer-community.com/en-gb/articles/hjx3bwqb/celebrate-the-30th-anniversary-of-warhammer-quest-on-warhammer-tv/ It’s great to see WHQ getting some attention all these years later. What I think is great about WHQ95 (besides EVERYTHING) is that it’s just complex enough. It’s just crunchy enough. It’s roleplay-y enough. It’s a fun game that doesn’t go too overboard in any one direction. You’re not drowning in deck-building with dozens of cards. You’re not forgetting overly-complex multi-phase gameplay mechanics. There’s pretty much one way to win; you have to go through those rooms and I hope you roll well! I think some other classic games have more active communities, but WHQ is still thriving. Mordheim, Necromunda, and Man O’ War (just…

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A few weeks ago I wrote about the Gargoylian in Cursed City. Since then, I’m still thinking about gargoylians. Specifically, do I need to acquire more gargoylian models? The first step is, what sets come with these adorably blood-thirsty magical creatures? Quick note: The Cities of Sigmar Army box and Spearhead box both recycle the Cavaliers, so there are no unique gargoylians to be had there. I’ve identified five sets that come with gargoylians, with eleven total models: Freeguild Cavaliers Now, most people will tell you that this set comes with one gargoylian. I believe it comes with two. Look at that weird bird thing! Have you ever seen a bird with a chin?! GARGOYLIAN! Tahlia Vedra Lioness-of-the Parch This is a big hero model but Warhammer.com pictures don’t have a good shot of the gargoylian, so here’s a painted up version over at CAM2D at Tumblr. Freeguild Command Corps…

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Welcome to a new segment called: What’s on the Table?! Tonight’s edition is Warhammer Quest 1995!

On this day, 30 years ago, Warhammer Quest held its launch party. Merry Quest day! May you keep the spirit of Warhammer Quest all year long. And here’s to hoping Games Workshop does something fun and interesting with WHQ, we’re overdue!

The age old question: why are there so many fully stocked treasure chests in the labyrinthine corridors? What is it about a romanticized semi-medieval setting that fires up the imagination? There have been plenty of medieval revivals over the years. The Wikipedia page on Medievalism is quite interesting. It ranges from what is now classic literature, to Danny Kaye in The Court Jester, to contemporary Renaissance Fairs and Larping. I think it’s because the fear of darkness, the unknown of rounding corners, mysticism of magic, and a general love of swords. Lots of kids go through a fear of the dark, it’s primal. We can’t see in the dark. There’s monsters there! We can’t see around corners either. There could be treasure! Also, there’s monsters there! Magic, fairies, wizards, and enchanted objects. That stuff goes back a loooooong ways. Just check out the Clan MacLeod fairy flag. Swords. So much of…

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Back in November I revamped my hobby priorities. No more hoarding unassembled models… So now, six months later, I have a bunch of assembled, unpainted models. Which, I actually feel better about that a bunch of stuff still in the box. I can touch and see them, even throw them into a game if I want (sure, that doesn’t happen much, unpainted minis! Eww!). Since I just finished painting everything (except for a few expansion stragglers) for Warhammer Quest: Silver Tower, I don’t have any really pressing hobby demands. So here’s my updated, current priority list: Games workshop display pieces I have a number of nice GW minis that aren’t necessarily ones I’d use in a game. They are however, very cool, in my opinion. These are the minis I’d be sad if I never painted, even if they’re not particularly “useful”. Gotrek, Felix, Grombrindal, and Jakkob Bugmansson XI. Double…

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I think it’s universally agreed that the most magical part of Warhammer Quest 1995 is the Roleplay Book. That’s what I’d really like to see in the next iteration of Warhammer Quest. Since the ’95 version, the game has shrunk. Monster, treasure, actions, and adventure types have been reduced. And that’s OK for the most part. But eventually the beauty of running a GM-less game that nearly rivals a full roleplaying experience has slipped away. I’d really like to see a Roleplay-like book make a comeback. The Soulbound Ulfenkarn source book is somewhat along those lines. It provides a lot of flavor and adventure prompts. I’ve flipped through my copy, it’s very cool. Game Master (GM) needed though. One of the best parts about Warhammer Quest 1995 is that everyone can be a hero, no GM required. And, I’d say that we’re due a new installment: We’re currently in the…

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