Will there be a (new) Old Word TTRPG?
What I really mean is, will there be a new Old World Warhammer Quest? I hope so. But I suppose it depends on how well the Old Word does in general. Table Top Roleplaying Games (TTRPG) are really the sweet spot for me. A pure roleplaying game is too much. A GM is needed, few if any miniatures are used, and the playing surface is normally in the player’s minds rather than the table. I really like the minis. I like seeing the valiant hero engaged on a board or 3D terrain. My self-diagnosis is that growing up with HeroQuest locked my brain into the positiveness of board squares. I really like squares/hexs. There’s no tape measure necessary. Line of sight angles are obvious (normally). I’m sure full-on roleplaying games appeal to a lot of people, it’s just not what I prefer. Warhammer Fantasy Roleplay was first published way back…
Warhammer Quest at 30
It’s finally happened. 2025 is the 30th anniversary of the original Warhammer Quest. WHQ ’95 has had a pretty remarkable run. Other games from that era are still going strong as well. Necromunda and Mordheim come to mind. WHQ had a gangbuster year in 1995, but that was it. Two big box expansions, nine boxed hero expansions, three treasure card packs, roughly forty White Dwarf and Citadel Journal articles, and three Deathblow magazines (that largely reprised White Dwarf and Citadel Journal articles). But that was it. 1996 saw no additional content and game support burned out. All-in-all, pretty well supported, but ending all too soon. Talk about coming in with a bang! And also ending with that same exact bang. As I’ve said before, I wish I bought a copy back then. But I was exiting the hobby and it was substantially more expensive than any of its already pricey…
Halloween Hobbytime!
This is what I’ve been busy working on this week. I’ve been getting ready to play Castle of Darkness! Sure, sure. Radukar the Beast is for Cursed City Nightwars. But he’s a big vampire, so he counts. I’ve been working on him on the side so he’ll be a surprise when the big reveal happens. I’ve been trying to avoid too, too many spoilers myself, but I know he exists, so I can’t unlearn that fact. Plus, now he’s painted and completes the entire lineup for Nightwars. I’ll post all the minis here sometime. The Dire Wolf proxies, also below, go with Nemesis, but I was on a roll and knocked out 10 more minis from the backlog. Pictures are links to store or 3D source for the models. Note: the big wolf (lower, center) is this one.
Halloween is right around the corner
With the leaves falling and a chill in the air, there’s no better time to turn to THE CASTLE OF DARKNESS!!!!!!! If you’re not familiar with Littlemonk and his Warhammer Quest 1995 expansions, join his runboard and take a look. They’re pretty impressive. I do wish that he’d credit artists though. This is a fun group of adventures featuring Universal Studios themed monsters. Yes, normal WHQ has mummies and vampires, but Littlemonk has provided rules for three tiers of wolfmen and Frankenstein’s monster. I’m really hoping to get this on the table before October is through. Here’s a list of suitable miniatures (all free)
Callis & Toll – Saviours of Cinderfall
Callis & Toll have rules up on Warhammer Community. Though I’ve never read any of the books, they look like a fun group of adventurers. They’re ideally suited to go up against the ghouls in White Dwarf 498-499. We now have a ton of heroes with Cursed City rules. It’d be great to have some more rules/adventures with other factions. Skaven maybe? How about orks? Dark Elves are always nasty. Here’s the video from Always Board Never Boring. Individual Character Rundown Armand Callis (Stalwart, Human, Order of Azyr, Saviour of Cinderfall) No surprises here. Callis wages absolute destruction. Hanniver Toll (Executioner, Human, Order of Azyr, Saviour of Cinderfall) Deadly, but less tough. Witch Hunters are cool. Lyssa Revenya (Blade, Human, Soldier, Saviour of Cinderfall) Very fun to play. We house-ruled the grapple to allow her to zip to visible locations, rather than limit it to the current board. Mistress Verentia,…
White Dwarf 496 – The Cities of Sigmar Cursed City Heroes
These characters are a fun refresh for Cursed City. They come from three different sets: Freeguild Marshal and Relic Envoy, Alchemite Warforger, and Freeguild Command Corps. In addition to the 3 things below, I find the subtitles on the cards interesting. The original heroes in the box also include vocations (Soldier, Priest, Death Scholar, etc.), and we get a few new ones on these cards. There is no current game mechanic (that I know of) that relies on you being a Whisperblade vs a War Surgeon. Is that trait intended to be a portion of some larger/additional aspect of gameplay? I feel like GW could release a book (similar to WHQ 1995 Role Play) that could VASTLY expand roleplay, no additional components necessary, it’s a great box. Now, there’s nothing to stop us from doing that ourselves, but (zombie voice:) we must obey the marketing! And GW generally does a…
Squig attack!
Got these guys for Christmas last year. Always good to finish a fun project.
Only good things about Warhammer Quest: Cursed City
Sometimes people get a bit too down on Cursed City. It’s a fun game with lots going for it. Sure, GW has been pretty weird about it. Or at least we think they’re being weird because GW has literally NO stated position about the game at all! What’s not to like?
Hand sculpted vs computer sculpted
Why do the new GW models look the way they do? Is Computer Aided Design (CAD) affecting the aesthetic? I don’t even have the words to describe how they look. They’re less-characterfull? They’re more generic? They’re overly uniform? They’re abnormally standardized? They’re too boardroom flowcharted? They’re too scale-accurate? They look like they the sculpting was outsourced and they’re designed to spec. Maybe they’re designed in-house, but the really look like they’re designed by a completely new staff. In some ways they’re great. In other ways, they do not look like a GW model. They don’t have a GW feel to them. Do I like them? Yes, I suppose. Do I own many of these? Not too many. Also, the Warhulk pictured to the right costs $55.00 USD. The days of finding an interesting GW blister pack for pocket money are long gone. I find that some of the magic, whimsey,…
Warhammer Quest – Cursed City: What early reviewers missed
Pretty much all reviewers left out the Trait cards. I don’t completely blame them; out of the 100+ cards, only eight are Trait cards. Some reviewers mentioned that they didn’t care for the leveling-up system but no one ran an on-camera adventure using anything other than level zero heroes. Is the leveling up as momentous as Warhammer Quest 1995? No. Does leveling up unlock new and nastier monsters (other than boss fights)? No. Can leveling up change the development path your character takes? No. Will new levels unlock fun and exciting equipment? No. Wait, I’m not selling this very well. What I mean to say is that even though leveling up in Cursed City isn’t monumental, Trait cards add a lot to the game. Most characters have two or three actions they can take every turn. Adding Traits greatly expands the thoughtfulness needed every activation. It’s fun imagining your characters…