Tag Archives: Warhammer Quest

Callis & Toll have rules up on Warhammer Community. Though I’ve never read any of the books, they look like a fun group of adventurers. They’re ideally suited to go up against the ghouls in White Dwarf 498-499. We now have a ton of heroes with Cursed City rules. It’d be great to have some more rules/adventures with other factions. Skaven maybe? How about orks? Dark Elves are always nasty. Here’s the video from Always Board Never Boring. Individual Character Rundown Armand Callis (Stalwart, Human, Order of Azyr, Saviour of Cinderfall) No surprises here. Callis wages absolute destruction. Hanniver Toll (Executioner, Human, Order of Azyr, Saviour of Cinderfall) Deadly, but less tough. Witch Hunters are cool. Lyssa Revenya (Blade, Human, Soldier, Saviour of Cinderfall) Very fun to play. We house-ruled the grapple to allow her to zip to visible locations, rather than limit it to the current board. Mistress Verentia,…

Read more

These characters are a fun refresh for Cursed City. They come from three different sets: Freeguild Marshal and Relic Envoy, Alchemite Warforger, and Freeguild Command Corps. In addition to the 3 things below, I find the subtitles on the cards interesting. The original heroes in the box also include vocations (Soldier, Priest, Death Scholar, etc.), and we get a few new ones on these cards. There is no current game mechanic (that I know of) that relies on you being a Whisperblade vs a War Surgeon. Is that trait intended to be a portion of some larger/additional aspect of gameplay? I feel like GW could release a book (similar to WHQ 1995 Role Play) that could VASTLY expand roleplay, no additional components necessary, it’s a great box. Now, there’s nothing to stop us from doing that ourselves, but (zombie voice:) we must obey the marketing! And GW generally does a…

Read more

Got these guys for Christmas last year. Always good to finish a fun project.

Sometimes people get a bit too down on Cursed City. It’s a fun game with lots going for it. Sure, GW has been pretty weird about it. Or at least we think they’re being weird because GW has literally NO stated position about the game at all! What’s not to like?

Why do the new GW models look the way they do? Is Computer Aided Design (CAD) affecting the aesthetic? I don’t even have the words to describe how they look. They’re less-characterfull? They’re more generic? They’re overly uniform? They’re abnormally standardized? They’re too boardroom flowcharted? They’re too scale-accurate? They look like they the sculpting was outsourced and they’re designed to spec. Maybe they’re designed in-house, but the really look like they’re designed by a completely new staff. In some ways they’re great. In other ways, they do not look like a GW model. They don’t have a GW feel to them. Do I like them? Yes, I suppose. Do I own many of these? Not too many. Also, the Warhulk pictured to the right costs $55.00 USD. The days of finding an interesting GW blister pack for pocket money are long gone. I find that some of the magic, whimsey,…

Read more

Pretty much all reviewers left out the Trait cards. I don’t completely blame them; out of the 100+ cards, only eight are Trait cards. Some reviewers mentioned that they didn’t care for the leveling-up system but no one ran an on-camera adventure using anything other than level zero heroes. Is the leveling up as momentous as Warhammer Quest 1995? No. Does leveling up unlock new and nastier monsters (other than boss fights)? No. Can leveling up change the development path your character takes? No. Will new levels unlock fun and exciting equipment? No. Wait, I’m not selling this very well. What I mean to say is that even though leveling up in Cursed City isn’t monumental, Trait cards add a lot to the game. Most characters have two or three actions they can take every turn. Adding Traits greatly expands the thoughtfulness needed every activation. It’s fun imagining your characters…

Read more

Attention everyone! Stop what you’re doing and read the eratta from Games Workshop, fixing the errors with The Madness of Baron Veingulper. Huge thanks to Nicholas Linindoll in the Cursed City Facebook group for pushing GW to move on the fix. It’s nice when non-free expansion material is playable. I’m equal parts glad and surprised this was released. GW addressed the mistakes and omittions necessary to be Rules-As-Written slaughtered by an avalanche of bloodthirsty cannibals. Doorway rules are included, map corrections, as well as the card for Crypt Haunter Courtiers! They will beat your heroes to death, no joke.

Some speculative clarification on the big ghouls. It looks like you need these models to play: 2 Crypt Flayer, 1 Crypt Infernal Courtier 2 Crypt Horrors, 1 Crypt Haunter Courtier So in “Our Enemies Sally Forth”, use 2 Crypt Horrors, 1 Crypt Haunter Courtier This is an improvement, because that scenario had called for 3 Crypt Haunter Courtiers, which pushed the big ghoul model count over 6, which would have meant another kit was necessary to build everything necessary. However, we still need the card for the Crypt Haunter Courtier. The good news is that my 3D proxies are ready to go! However, if I knew I only needed two Crypt Horrors, I wouldn’t have printed three. I would have fired off a Crypt Haunter Courtier that I mocked up. I may still print it, or I’ll just paint one of the Crypt Horrors white and red to differentiate it…

Read more

Check out these awesome print-and-play boards from Sebastian Stuart over at Eastern Empire: There’s a ton of variety and they’re BEAUTIFUL!!! They are formatted for Euro size paper or large format printers, so you might have to do a little reformatting yourself. I printed a bunch and they look great! I’ll get them mounted up soon. I’m looking forward to some new adventures with these boards!

My page about DIY Warhammer Quest is now live. It’s not so much about the set I made, but a consolidation of resources to Print and Play WHQ at home. I have to admit, I’m a bit conflicted about posting this stuff. I don’t own the rights to any of it and almost none of it I actually created myself. But I put a TON of hours into the files making all the print layouts work. I’m especially proud of all the hounding I put into the character expansion booklets. But at the same time, GW doesn’t even make games like this any more, much less this actual one. It’s nearly 30 years old! The only people making money off this game are eBay sellers. Oh, to have more than a handful of original pieces! So check it out, it’s right here:

40/42