Category Archives: Blog

Here’s all of the Army of One characters together at last! Rules are available on Warhammer Community and White Dwarf 500.

If you’re like me, and only tangentially associated with Age of Sigmar lore, you might have also been wondering: Well, they seem to be magical creatures of varying size and form that inhabit the same Mortal Realms. This is the only reference to gargoylians on Warhammer Community: https://www.warhammer-community.com/en-gb/articles/kI158RMr/cities-of-sigmar-who-or-what-exactly-are-gargoylians/ I don’t have many/any proper AoS books myself, so I can’t contribute too much more information. They don’t make an appearance in the Soulbound Ulfenkarn City at the Edge of Death book. But I can talk about White Dwarf 496. One of the oddities of the Cities of Sigmar heroes is the addition of the gargoylian companion. It’s listed as an Empowerment, but with no other text, other than what is on the card. A gargoylian companion essentially provides a short-ranged attack at the cost of a 4+ die. There is a 50/50 chance of causing 0, 2 or 4 damage to…

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Last year I sold six Blood Bowl goblins without realizing they’d form a whole Blitz Bowl team if I added a troll. I was pretty annoyed I didn’t do my research, but the resolution is even better. I found a group of affordable vintage replacements, and 3D printed a troll. My team is made up of six star players from the 9025 Goblin Team. Bomber Dribblesnot, Fungus the Loon (x2), Scrappa Sorehead, Nobbla Blackwart, and Goblin 2 I really like the idea of having an entire team made up of star players. I can’t wait to get these guys on the pitch. It’ll be a ton of fun!

Unlike many/most games, the average Cursed City hostile does not make any type of defense roll. Some hostiles in Cursed City are especially nasty. They can reduce or ignore damage dealt by heroes. Here’s the explanation on page 27 of the Rulebook. Here’s the rundown of Reduce/Ignore from the base game Sometimes there may be additional rules in the Questbook for how to handle damage, or what to do when a hostile is defeated. Hostile Unempowered Empowered Radukar the Wolf Reduce by 1, min of 0 damage taken Reduce by 2, min of 0 damage taken Vyrkos Blood-born Ignore on 9+ Ignore on 9+ Kosargi Nightguard Reduce by 2 on 10+, min 1 dam. Reduce by 2 on 9+, min 1 dam. Vargskyr Reduce by 2 on 10+, min 1 dam. Reduce by 2 on 9+, min 1 dam. Bat Swarms Reduce by 2 on 10+, min 1 dam. Reduce…

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I’ve been a fan of the epitomous “White Dwarf” for a long time. My first White Dwarf magazine was issue 138, back in June 1991.  Which is right around when I received Heroquest for Christmas. And that wonderful game came with a fellow that bears a striking resemblance to Grombrindal, the White Dwarf on the cover of the magazine. I was hooked. Stuff of Legends has a great page that is nearly up to date. Since then, my collection has grown a bit.  This is where it stands so far: The White Dwarf at 90 (Second Iteration) White Dwarf XXX (with Gotrek & Bugmann) The Vampire Hunter Grombrindal The White Dwarf (an oddly simple version) Grombrindal 40 (Space Marine) Grombrindal (the newest iteration) Heroquest Dwarf (honorable mention since he’s not really a WD)

These aren’t actually familiars in base Cursed City, but they’re similar… Update! They ARE called familiars in the Nightwars book. When do the diregoyle, gnawbone stray cats, and gravestones appear? Spoilers below!!!! Diregoyles This little fella only pops up in one crisis… Day-time Hunt Crisis – Page 26: Crisis 6 – Thieving Diregoyle They swipe a piece of treasure, or similarly valuable item from the active hero. Gnawbone Strays Only come out at night to cause mischief… Night-time Hunt Crisis – Page 29: Crisis 16 – Unruly Row Night-time Scavenge Crisis – Page 33: Crisis 50 – Yowling Horror Gravestones These are mostly seen as an effect of the Deadwalker Zombie behavior table. On an unlucky behavior roll: Gravecall: The leader must place one available gravestone model in an empty space adjacent to a hero on the battlefield. If there are no available gravestone models, or there are no empty…

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On this day, 30 years ago, Warhammer Quest held its launch party. Merry Quest day! May you keep the spirit of Warhammer Quest all year long. And here’s to hoping Games Workshop does something fun and interesting with WHQ, we’re overdue!

The age old question: why are there so many fully stocked treasure chests in the labyrinthine corridors? What is it about a romanticized semi-medieval setting that fires up the imagination? There have been plenty of medieval revivals over the years. The Wikipedia page on Medievalism is quite interesting. It ranges from what is now classic literature, to Danny Kaye in The Court Jester, to contemporary Renaissance Fairs and Larping. I think it’s because the fear of darkness, the unknown of rounding corners, mysticism of magic, and a general love of swords. Lots of kids go through a fear of the dark, it’s primal. We can’t see in the dark. There’s monsters there! We can’t see around corners either. There could be treasure! Also, there’s monsters there! Magic, fairies, wizards, and enchanted objects. That stuff goes back a loooooong ways. Just check out the Clan MacLeod fairy flag. Swords. So much of…

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Back in November I revamped my hobby priorities. No more hoarding unassembled models… So now, six months later, I have a bunch of assembled, unpainted models. Which, I actually feel better about that a bunch of stuff still in the box. I can touch and see them, even throw them into a game if I want (sure, that doesn’t happen much, unpainted minis! Eww!). Since I just finished painting everything (except for a few expansion stragglers) for Warhammer Quest: Silver Tower, I don’t have any really pressing hobby demands. So here’s my updated, current priority list: Games workshop display pieces I have a number of nice GW minis that aren’t necessarily ones I’d use in a game. They are however, very cool, in my opinion. These are the minis I’d be sad if I never painted, even if they’re not particularly “useful”. Gotrek, Felix, Grombrindal, and Jakkob Bugmansson XI. Double…

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